It's about as much as The Ancestry.com's Census Records.
(2006 figures) (1790 to 1930 records only)
Updated in 2006 through a one-of-a-kind project, the genealogical research site Ancestry.com added 540 million names from records in the 1790 to 1930 US Census, capturing a total of 0.000000600 zettabytes of data. According to company estimates, the project took 6.6 million hours (750 person-years) to complete.
It's about one-and-one-fifth times as much as YouTube's video database.
In other words, the amount of YouTube's video database is 0.830 times 0.000000600 zettabytes.(2008 figures) (video data only)
YouTube's collection of user-generated and commercially-produced videos measures about 0.000000490 zettabytes in total data volume. Every minute, an average of 35 hours of new video content is uploaded to YouTube.
It's about three-fourths as much as The Google database.
In other words, the amount of The Google database is 1.30 times 0.000000600 zettabytes.(2006 figures) (web crawler data; compressed)
As of 2006, the Google search engine database contained 0.000000790 zettabytes of compressed data about the web pages it had indexed while crawling the web. Each day, Google processes over one billion search requests.
It's about one-and-two-fifths times as much as a Walmart's Mainframe.
In other words, the amount of a Walmart's Mainframe is 0.710 times 0.000000600 zettabytes.(a.k.a. Wal-Mart, a.k.a. Wal-Mart Stores, Inc) (2004 figures)
As of 2004, Walmart had accumulated nearly 460 terabytes of data about its customers, inventory, products, and sales. According to some estimates, the total area of all Walmart stores in the United States measures 64,000,000 sq. m.
It's about seven-tenths as much as a Avatar.
In other words, the amount of a Avatar is 1 times 0.000000600 zettabytes.(a.k.a. James Cameron's Avatar, a.k.a. Avatar: An IMAX 3D experience) (production rendering data)
Using a combination of breakthrough techniques that ultimately made it the most expensive movie ever produced, the film Avatar required 0.000001000 zettabytes of storage space for its computer rendering. According to some sources, each frame of the 166-minute movie took an average of 47 person-hours to complete.
It's about seven-tenths as much as Facebook's Photo Storage.
In other words, the amount of Facebook's Photo Storage is 1 times 0.000000600 zettabytes.(2008 figures) (total storage)
Facebook, the popular social networking site, hosts about 0.000001000 zettabytes of photos uploaded by its users as of 2008. Facebook users upload more than 0.00000000200 zettabytes of new photos to this collection every day.
It's about half as much as World of Warcraft.
In other words, 0.000000600 zettabytes is 0.520 times the amount of World of Warcraft, and the amount of World of Warcraft is 1.90 times that amount.(a.k.a. WoW) (2009 figures) (total storage for Blizzard Entertainment)
World of Warcraft, the popular massively multiplayer online role-playing game (MMORPG), uses 0.00000120 zettabytes of data for its operations. The game's development required about 5 years and included the enhancement of a proprietary 3D graphics engine developed for the prequel of the game.